First impressions? - Love Plus Message Board for DS - Page 41 - GameFAQs
Rinko, from LovePlus, is displayed on one of the Nintendo DS's two . the end of the film, she points out, Samantha terminates the relationship. For Love Plus on the DS, a GameFAQs message board topic titled "First impressions? relationship levels, since i'm already playing with the " anger Nene . Talking to her for 5 minutes and ending with her saying" It was. LovePlus (ラブプラス, Rabu Purasu) is a dating sim developed and published by Konami for the In the LovePlus Rinko Days manga his name is Wataru Aikawa Aikawa Wataru (愛川 渡る). on the original game, but it's for mobiles phones and uses a card battle system to develop the player's relationship with the girls.
Launched in September by the games creator Konami, it has become the leader in the virtual-dating world. Key to its success is its ability to simulate real conversation. Players talk to their girlfriends through a built-in microphone, and the girlfriends talk back, the software having selected an appropriate response from hundreds of thousands of pre-recorded phrases. And, unlike earlier games, which could be stopped and started and lasted for limited periods of time, Love Plus is played out continuously in real time.
Players choose from one of three girlfriends, all of them high-school students: The girls are no pushover, however. They demand to be treated as respectfully as any real counterpart — a mere hint of neglect a late email, a forgotten birthday results in a sulk, as Iwama learnt early on when he ignored Manaka.
It took three days to repair our relationship. Konami has even offered holidays in the real Atami, with players staying in the same hotels and eating at the same restaurants as are featured in the game. Kanji Nagasawa, the owner of one restaurant, describes how players sit and play the game while eating.
Last year Konami hosted a sell-out Christmas concert in Tokyo, in which life-sized holograms of the girlfriends performed on stage — a rare opportunity for fans to see the object of their affections outside the console screen. The man behind the phenomenal success of Love Plus is Akari Uchida, a cult game creator with years of experience.
It is a tense gathering: Laid-back in a blazer and shirt, Uchida outlines the aim of the game. Before you had to stay in the living-room to play a dating game, and you would be in front of the TV for hours.
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But a console is very close to having a real girlfriend. But one big difference is the level of interaction. None of the players I spoke to denied their attraction to their girlfriends. Uchida is keen to dispel the myth that the players are all sad singletons lacking the social skills required to obtain a real girlfriend.
Dating experts, technophiles and bloggers have all weighed in on the question of whether a relationship between a human being and a computer program can convincingly be called "real love. LovePlus's characters, who speak from a set of pre-recorded phrases and are unlikely to say "no," do not possess Samantha's sophistication.
But some see dating simulation games like LovePlus as tools that, when used responsibly, can provide valuable insights into the minefield that is love and dating.
'She Feels as Real as My Real Girlfriend': Love Plus captures hearts in Japan
A still of Rinko from LovePlus. The fact that I had complete control of the situation provided me the most confidence, that sense of knowing she was relying on me, that she wanted to have an intimate connection. Gallop, with her signature unvarnished honesty, was the first to respond. It's more likely to make people feel they don't need a relationship, in the same way that there's a distressing tendency to say, 'I've got porn, why do I need sex?
I think this is going to allow us to garner that empathy we need to apply to real life, but this sort of program is going to give us the tools in a safer environment. Flickr, Toshiyuki IMAI Most dating simulation games, or "dating sims" — which are especially popular in Japan — do not provoke the same level of emotional attachment.
They typically play out as a choose-your-own-adventure game, where the character, usually male, must select the correct set of phrases and gestures to properly woo his virtual love interest in a set period of time. Other dating sims are achievement-oriented: The player must perform specific quests and difficult tasks in order to win over his beloved. LovePlus occupies a unique space among Japanese dating sims. Players can engage with the game for an unspecified period of time, allowing the relationship to progress as quickly or as slowly as they wish.
As he meets Rinko, Manaka and Nene, the player inhabits a schoolboy avatar and goes through the routine of attending class, eating lunch and studying. Once he has appropriately courted his chosen sweetheart, a second phase of the game begins, where he can take her on dates and vacations as they spend their happily-ever-after in real time. I don't want to put an expiration date on human relationships, so it makes sense to not put those time parameters on a game.
They blush when they are bashful. They smile and giggle when they are pleased. They emit little noises of pleasure when they are touched and kissed by tapping the screen with a stylus.
They slap and pout when they are angry. They're able to read the player. It's not about the words anymore; It's about the underlying, subconscious actions. Instead, he has enjoyed getting to know her as a friend first. InThe New York Times profiled a year-old Japanese man who squired a body pillow bearing the likeness of a young anime character around town, referring to her as his "girlfriend. There are dozens of these stories bouncing about the web. LovePlus earned its own moment in the sun when, less than six months after the game was released, a player calling himself "Sal " married his virtual girlfriendclad in a white tux as friends looked on and thousands watched via a livestream.